Located in towns and camps, these giant crystalline objects are most often used as the starting places of levequests, due to their accessibility.
Upon approaching an aetheryte crystal, an Aetheryte option will appear. Selecting this will automatically do four things:
1. Restore all HP and MP.
2. Set the aetheryte as your home point (to where you will return when warping).
3. Register the location to your teleport list (first visit only), thereby allowing you to teleport to that aetheryte whenever you choose.
4. Give you the option to begin any levequests in your possession originating from that location.
Aetherial gates are permanent discharges of aether located in various places around Eorzea. While not as concentrated as aetheryte crystals, the gates can still be used to instantly restore HP and MP, and set your home point.
Aetherial nodes are temporary phenomena which usually appear only after completing a levequest. They can be used to teleport instantly back to the aetheryte crystal at which a player began that quest. Only players who took part in the levequest can access the nodes, which will fade if not used promptly.
Players can return to their previously set home points at any time by selecting the Return option from the main menu. However, if a player is participating in a levequest, selecting this option at that time will result in teleportation back to the aetheryte crystal or aetherial gate used to activate the quest. The Return command can also be used while KO’d to revive your character.
By selecting Teleport from the main menu, a player can teleport their entire party to any aetheryte crystal location they have already visited. When one party member uses the Teleport option, a confirmation button will be sent to all other members, allowing them to decide whether or not they also wish to be teleported.
*Please note, both the Return and Teleport options can only be used when in passive mode.
To log out of FINAL FANTASY XIV and exit the game, select Logout from the main menu. The logout process requires 30 seconds to complete and can be cancelled at any time by inputting another command.
*Please note, players cannot log out while in active mode.
1. Region: The name of the region currently being displayed.
2. Area: The name of the area currently being displayed within the above-mentioned region.
3. Camp: The name of the aetheryte camp presiding over the current area.
4. Aetheryte camp location.
5. Player’s current position and directional bearing.
6. Aetherial gate location.
7. Map Menu Button: Select Change Map to view other acquired maps.
Players can keep track of the quests they have accepted by viewing the Journal found in the main menu. Clicking on the header will bring up the following options: Levequests (Regional and Local) and Quests (Class Quests). Select the corresponding category to view all related journal entries.
* Please observe general online manners and etiquette when communicating with others.
Any message input in the say chat mode can be seen by any and all players in the immediate vicinity. It is the default chat mode, and messages displayed in this manner will appear in white. This chat mode is activated by prefacing a message with either /say or simply /s. In addition, the active chat mode may be set to say mode by entering the command /say without a message following.
Any message input in the party chat mode can be seen by any and all party members. Messages displayed in this manner appear in blue. This chat mode is activated by prefacing a message with /party or simply /p. In addition, the active chat mode may be set to party mode by entering the command /party without a following message.
Any message input in the tell chat mode can be seen only by a single designated player. Messages displayed in this manner appear in pink. This chat mode is activated by prefacing a message with /tell or simply /t . The active chat mode cannot be set to tell mode. During the Alpha Test phase, PC names must be entered in their entirety (first and last names).
Shout chat mode is much like say chat mode, with the sole difference being that messages can be seen by players in a much wider area. Messages displayed in this manner appear in light pink. This chat mode is activated by prefacing a message with either /shout or simply /sh. The active chat mode cannot be set to shout mode.
* All commands must begin with a / (forward slash) and contain only half-width characters.
Emotes are a collection of expressions and gestures that can be used to convey the emotional state of your character. The emote menu is bound to the E key in the default keyboard setup, and can also be accessed by selecting the second icon from the right on the action bar.
By forming a party with others, players will be able to defeat monsters and complete guildleves of a difficulty unthinkable to the solo adventurer. A single party may contain up to 15 characters.
Forming a Party
To form a party, simply target and select the player that you wish to invite, and then select the Invite option that appears. If your invitation is accepted, the party will be formed automatically, with the person who sent the initial invitation becoming the party leader. The leader is the only member of the party who can invite additional members.
* Players who are already in a party cannot be invited.
Accepting a Party Invite
If another player invites you to a party, a Join party? button will appear on your screen. Select this to bring up a prompt displaying the options of Yes, No, and Cancel. Choose Yes to accept the invitation.
The Promote command allows players to change the party leader. It may only be carried out by the current party leader.
The Oust command allows players to remove members from a party. It may only be carried out by the current party leader.
The Leave command allows players to disband from a party.
Once a Party is Formed
Following the formation of a party, the unit frames of all party members will be displayed together in the lower right portion of the screen. The party leader will be designated by the presence of a yellow diamond to the immediate left of the leader’s name.
The Trade command allows you to exchange items and gil with other players.
1. To initiate a trade, simply target and select a player, and then select the Trade option that appears.
* The recipient of a trade request will be see an Accept Trade? button. Selecting this will present the player with the options of Yes, No, and Cancel. Choose Yes to accept the request.
2. Accepting a trade request will automatically open the trade window.
3. Both players set the items and/or gil they wish to exchange in the trade slots provided.
4. Select Accept to complete the trade process.
* Selecting Cancel will abort the trade entirely.
Bazaars afford players the ability to sell and purchase items to and from one another. A player who has a bazaar set up will have the bazaar icon displayed next to that player’s name.
Operating Your Bazaar
A player’s bazaar can be set up to contain the items that player wishes to sell to others.
1. From the main menu, open the Item List and then select the Bazaar option. Highlight the item that you wish to sell, and then press Bazaar again.
2. In the window that follows, set the unit price at which you wish to sell your item(s).
* Note that 5% of the designated unit price will be taken as tax when the item sells. For example, an item being sold in a bazaar for 100 gil will require the purchasing player to pay 100 gil, but the player selling the item will receive only 95 gil from the transaction.
3. Having items in your bazaar purchased by other players will result in the gil being automatically added to your inventory.
By browsing the bazaars of others, players can purchase items.
1. Target and select a player with a bazaar and press the Browse button that appears. Then select the Selling option to view the items that player has up for sale.
2. Select the item you wish to purchase to complete the transaction.
Q: Can I undo attribute points already allocated?
A: With great power comes great responsibility. The Twelve have deemed you unworthy of that responsibility (at this time).
Q: I’ve arrived in Limsa Lominsa and watched the event scene with Baderon, the potty-mouthed proprietor of the Drowning Wench. What do I do next?
A: Access your Journal from the main menu. Select Class Quests to view a log of all that has transpired, as well as what lies immediately ahead on your path to adventure.
Q: My weapon is drawn, why isn’t that plague rat DEAD!?
A: Just as Van Ghoh could have never painted a single sunflower without clicking the Paint button in his action menu, an adventurer cannot thrust, swing, or throw her weapon until the corresponding button is clicked.
Q: Do blacksmiths and miners have any battle options other than throwing stones?
A: Not during the Alpha/Beta tests. Though perhaps through prayer will the Twelve one day grant the Disciples of the Land and the Hand with new ways to fell Eorzea’s nasty beasties.
Q: Why can’t I fight barehanded?
A: Because the Twelve do not wish it. Eorzean adventurers must have a weapon or tool equipped at all times.
Q: Where can I learn synthesis recipes? I tried copying the recipes introduced in certain levequests, but was told I do not have the crystal required for starting the synthesis.
A: Synthesis recipes are as elusive as the answers to questions such as the meaning of life and our purpose here on Hydaelyn. They must be sought for, and only the diligent shall be rewarded.
While normal synthesis requires the correct combination of crystal type and amount, levequest synthesis is often simplified, with the quest clients providing adventurers with crystals, thus their absence from the levequest recipes.
Q: How do I obtain crystals?
A: Crystalline manifestations of the planet’s aether are rare, but under special circumstances will form within the bodies of certain creatures. It is up to you to get those crystals out…
Q: Where can I synthesize items?
A: If your current class is one of the Disciples of the Hand, you can perform synthesis anywhere your heart desires.
Q: Where can I mine/quarry?
A: All miners have the ability to uncover the rough locations of mining and quarry points via their Prospect and Lithoscan abilities.
Q: I’ve found a Quarry Point, but I can’t quarry!
A: Ah, but do you have a knapping hammer equipped as a secondary arm?
Q: I cannot synthesize with my secondary tool!
A: Ah, but do you have a file equipped as a secondary arm?
Q: I’ve fallen into a rift in the planet’s surface and cannot escape! Whatever should I do?
A: The Land is a treacherous place, littered hither and yon with crevices, chasms, and bottomless pits, all waiting to consume the unsuspecting passerby. If you find yourself stuck in one of these not-so-proverbial ruts, simply open up your main menu and select Return to warp back to your home point.