FFXIV Alpha Manual #3

The Synthesis Process

 1. Having equipped the proper tool, select yourself to display the action bar and choose the Synthesize option.
2. Select from among the available slots and set the desired ingredients from your inventory to be used in the synthesis.
3. Choose the Begin command corresponding to the tool you wish to use—either main hand or off hand—to commence crafting.
4. Observe the status of your crafting and select commands as it progresses until it reaches completion.
5. Obtain the item you crafted, together with an award of skill points.

Synthesis Properties

Each synthesis attempt is governed by three distinct factors. These are listed below with a brief description of each.
Progress, which begins at 0% and ends at 100%, denotes how close the current synthesis is to completion.
Durability will diminish each time a command is executed during the crafting process. Should the durability reach zero, the synthesis will fail and the
ingredients will be lost.
Higher degrees of focus allow for a greater chance of creating highquality
items, while at the same time increasing difficulty. Such crafting results
will yield higher rewards from synthesisoriented
local levequests.
Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful
observation, players can increase not only their overall chances of success, but the likelihood of highquality
yields as well.

Basic Commands

The four commands listed below make up the basic commands of synthesis.
Executing this command will lower durability to a certain extent, but at the same time increase the overall likelihood of success while reducing any
negative impact on synthesis ingredients.
This command is capable of yielding dramatic results. With luck, it will advance progress with little impact on durability. However, it does place
significant strain on synthesis materials. It is perhaps best employed to attempt to turn a failing synthesis into a surprising success.
This command increases a player’s focus with the specific intent of creating a highquality
item. Due to the fact that it greatly reduces durability, it
is essential that it be used in conjunction with certain synthesisrelated
abilities, as described below.
Waiting means that a player simply stands by and waits for the synthesis to perhaps stabilize or take a turn for the better. Observing to excess,
however, will result in a decline in durability.

Using Abilities During Synthesis

In addition to the basic commands outlined above, there are also a number of abilities which can only be used during synthesis. These are learned by
characters as their crafting skill increases.
There are, however, some important differences. First, synthesis abilities cannot be used twice in succession, meaning that the most frequently
they may be executed is every other command. Second, there are no ability costs for using synthesis abilities, such as MP or TP consumption, and
no recast timers. The probability of such abilities becoming available for use during synthesis instead depends upon factors such as skill rank and
player attributes.
* In the Alpha Test, the abilities with which a player begins the game cannot be removed from the action bar.

Differences Among Tools

Tools employed by the Disciples of the Hand are split into two categories: primary tools (main hand) and secondary tools (off hand). When beginning
a synthesis, players must choose the tool with which they wish to craft. Though the synthesis may be conducted with either, the results may differ
based on the nature of the recipe or pattern being followed.
* For the Alpha Test, the only differences taken into account will be between item attributes.


Guildleves are special passes that allow their bearers to participate in a plethora of different tasks known as levequests. They are issued by the
Adventurers’ Guild in each citystate,
and can be obtained at the Drowning Wench in Limsa Lominsa.
In general, there are two different types of guildleves: regional and local. Regional levequests most often involve tasks that take place outside the
protective walls of the citystates,
such as felling fearsome beasts or locating mineral veins. Local levequests, on the other hand, usually involve
some sort of synthesis, and can sometimes be completed without even venturing out into the perilous wilds.
There are countless variations of guildleves and the quests that they represent—each with different objectives and rewards. Players can possess up
to eight leves at any one time.
During the Alpha Test, the list of guildleves made available by the Adventurers’ Guild will change once every two hours (Earth time). Until that list is
updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it.

Regional Guildleves

Speak with Piralnaut in the Drowning Wench to browse the various regional guildleves available in Limsa Lominsa. After selecting a guildleve, travel to
the aetheryte indicated in the levequest objectives to start the quest. Any players in your party at this time will also be able to participate in the
levequest. Party members who possess the same guildleve will not only be able to participate, but also receive any rewards indicated in the
levequest objectives.
The objectives for completing a levequest will be readily visible in a window throughout the quest’s duration. Main map and minimap markers will also
appear, and can be used to help navigate. Targets will also always have a special icon next to their names, making them easy to recognize.
Finally, levequest targets can only be seen by members participating in the quest, so players will never have to worry about their quarry being
snatched up by the occasional passerby.
At the successful completion of a regional levequest, an aetherial node will appear. Players can (but are not required to) use this temporary portal to
return to the aetheryte where they triggered the quest. It is at this time that they will receive any rewards specified on the guildleve. If a levequest
is failed, a node will not appear.
Players who are KO’d during a levequest can continue participating in the quest upon returning to their home point.
* Moving to a different area or logging out during a levequest will result in quest failure for that participant. All other party members can continue
with the quest.
* Levequest participants include all party members (who are not already participating in another levequest) at the time the guildleve is activated.
Changing party makeup after activating a guildleve will not affect a player’s participation status.
* Only those participating in a levequest can attack the targets indicated in the quest objectives.

Local Guildleves

Local guildleves are available from T’mokkri, stationed next to Piralnaut in the Drowning Wench. Unlike regional levequests, local ones do not need to
be activated at an aetheryte crystal and do not have any time limits. A local levequest is started by pressing the Synthesize button located near
the action menu. From the new window, select Requested Items to bring up a list of available quests. While normal synthesis involves procuring the
proper items and crystals to craft an item, the clients of local levequests will usually provide those they hire with the necessary materials; however,
this involves finding the client and speaking with him or her.
* The materials provided for local levequests are not added to a player’s regular inventory, and are only available for use in completing the
requested items indicated on the guildleve.
* After speaking with the client and receiving the materials, the items will appear automatically in the synthesis window after selecting a levequest
from the Requested Items menu (see above). Proceed with synthesis (as described in the Synthesis section below) to craft the items.
* Completed items will not be placed in a player’s inventory. Levequest progress can be followed by viewing the guildleve.
* Items made with materials provided by a levequest client cannot be used, sold, or traded.
* Speak with the client after using up all the materials to receive payment. Payment will vary based on overall performance.

Mining and Quarrying

Members of the Miners’ Guild will find that they are able to engage in either of two activities—mining, made possible through use of a miner’s primary
tools, and quarrying, made possible by secondary tools. Please be aware that even with miner as the active class, a player will not be able to quarry
without the proper secondary tool equipped.
* For the Alpha Test, even characters who cannot mine may still undertake guildleves which require them to do so. Please exercise caution when
making your selections.
** In the current version, Prospect and Lithoscan results are erroneously displayed in malms (roughly equivalent to miles) rather than yalms (roughly
equivalent to yards). This is a known issue and will be rectified in the near future.

How to Mine

1. Use the Prospect ability to search for nearby mining points.
2. Follow the Prospect results to approach a mining point and select the Excavate option when it appears.
3. The mining process will now begin, and is split into two phases:
a. Searching for minable veins.
b. Extracting items from discovered veins.
4. Excessive mining will result in a player becoming temporarily unable to mine the same point.
5. Once a mining point is exhausted, another must be found before mining can continue.

How to Quarry

In many ways, quarrying is much like mining, although somewhat simpler.
1. Use the Lithoscan ability to search for nearby quarrying points.
2. Follow the Lithoscan results to approach a quarrying point and select the Excavate option when it appears.
3. The quarrying process will now begin. Should an item be extracted from the quarrying point, the point will collapse. Be sure to search again, as
there is very likely to be another quarrying point nearby. If a player is unable to procure an item, the point will remain and may be quarried again.
4. Excessive quarrying will result in a player becoming temporarily unable to quarry in the immediate vicinity.
5. Once a quarrying point is exhausted, another must be found before quarrying can continue.


are several types of regional guildleves available to miners. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of
guildleves specially tailored for Disciples of the Land.
the levequest “Quarrying Bearded Rock” has a recommended skill rank of 5 and above. Though the quest can be initiated as early as
rank 1, successful completion of the quest requires tools that may only be equipped at rank 5. Please consider this before activating the quest.
participating in a mining levequest, the Lithoscan and Prospect commands will only produce results for mining or quarrying points related to
the quest. However, players who happen to find regular points can access them if they please (though the results will not count toward the

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