At the same time, I’m not a fan of the over-instancing of so much content in an MMO. I get that Old Republic feeling again, which isn’t good overall. Destroying any sense of grandness by splitting up the playerbase into small chunks is just bad. It works though for this game simply because i looked at it as a dungeon crawler first with co-op thrown in. As an MMO, it’s not really my cup of tea.
One of the aspects of Neverwinter that i surprisingly enjoy is the short solo instances. They’re essentially all the same with a bunch of rooms with trash packs to defeat of your way to a story related boss. Despite that fact, i enjoy them a lot more than the normal run of the mill fetch quests. At some point i hope all MMO’s get away from those blasted kill quests.