“We really just needed to make the game a lot more accessible to a much broader player base,” said Nancy MacIntyre, the game’s senior director at LucasArts. “There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.”
You can’t get much more clear that that. It pretty much said everything about the game moving forward. The problem, of course, is that the majority of the playerbase at the time were Uncle Owens and enjoyed all the complexity the game had to offer. This was a case of a studio not knowing their own player base they already had and trying to pull in more players by changing the game into something it never was in an attempt to capitalize of the newly formed juggernaut from Blizzard. A perfect example of what not to do and one that i’m sure books have been written about since. Even Chris Knight would have a hard time being cynical about this one.
Chris Knight: You didn’t touch anything, did you?Mitch: No.Chris Knight: Good. Because all of my filth is arranged in alphabetical order. This, for instance, is under ‘H’ for “toy.”Mitch: What is it?Chris Knight: It’s a penis stretcher. Do you want to try it?Mitch: No!Chris Knight: I’m just kidding. It’s yet another in a long series of diversions in an attempt to avoid responsibility. – Real Genius (1985)